Gaming – the social impact @TEDxSeptemvriskaSesijaSalon
At the Second TEDxSeptemvriskaSesijaSalon event with the theme “Gaming: The social Impact”, we discussed how the games and gamers can contribute to solving social problems, which are the benefits of playing, which skills are acquired by gamers through the process of playing games, why virtual world is far from the real one, if the process of gamification can be implemented in education and everything that is hidden application of the games that we have not yet realized.
Thanks to all lucky 28 participants of the event and the 70 applicants. The next event is scheduled for 13th of April 2016.
Boban Joksimoski (on the photo on the right) currently is engaged as an assistant at the Faculty of Computer Science and Engineering with topics in design, programming and graphics. Additionally, he is described as a huge fan of open-source technology, Half-Life, Starcraft and Warcraft. With Boban during the event we had a chance to talk more about the theoretical approach to creating games and you can discuss and ask for relevant research on the subject or his expert opinion.
Danko Dimoski (on the photo on the left) is a film director / producer, game designer and as you well know, one of the founders of gg.mk. During the event we had a chance to hear his views and opinions on the topic.
- Jane McGonigal: Gaming can make a better world (Duration 20:31) 2010
In her totally “crazy” speech in 2010, Jane suggests the need to double the time people spend playing online games and that the players are the next big problem solvers. Also it speaks about the world of gaming, the motivation behind it and most interesting of all, a solution which, together with her team, have designed challenges that gamers solve by solving the world’s problems and learn about social innovation.
- Jane McGonigal: The game that can give you 10 extra years of life (Duration: 10:11) 2012
After a serious accident and suicidal thoughts, in her public speaking she explains how she gets the fascinating idea to develop a game that will be used for treatment of depression.
Impressions of our event were shared by Emir Al-Kafagi. His Talk to me about is technology.
“Great event, it is positive that there are few people and it is possible to develop a great discussion. I was pleasantly surprised by the direction in which the event was run and that we all discussed, and we managed to crashed the stereotypical opinions about gamers. It’s great having guests from different profiles, like the dean of the Faculty of Computer Science and Engineering, politicians, experts, professional gamers and so on. ”
More pictures on the link